So I have been wanting to write this for awhile and it is not nearly as timely as I hoped – but alas, my work gets in the way of my blog.
The itunes phone was launched to both tremendous fanfare and much condemnation. So what happened? Here we are, as an industry knowing that music and phones WILL BE combined in some way shape and form (that does not mean convergence is for everyone but at least for some people it will work). Apple, the leader in digital music and Motorola, a leader in mobile phones (especially with the sexy Razor), team up and they release a device that no-one wants. Odd or predictable?
I believe that the outcome of the phone was predictable. In my last posting about this topic I raised a number of potential red flags on what could go wrong but ultimately a) believed Apple knew better then I do and would deliver a strong product and b) I put off final conclusion to see what the hype was all about. I am now ready to call the iTunes phone a failure. Now does this mean that there will not be a converged device? Of course not. The Apple Newton began the handheld revolution and it sucked also (though some people liked it…). However, I do believe there is a tremendous learning experience in this product release.
First off I highly recommend the book Innovators Dilemma – a lot of my philosophy comes from basic elements from this book.
Net, net the iTunes phone was built for the carrier, the hardware company and the music industry AND not the consumer. In The US, cell phone companies do not sell directly to the consumer, rather they sell in bulk directly to the carrier. I am not aware of a single phone that has ever been ‘successful’ without being sold through the carrier (to be clear, a carrier buys phones and then underwrites a discount to the user and locks them into a contract). Therefore the carrier carries a lot of weight as to the end product. Now the carrier, like any company in any industry, has their own needs, wants and expectations. Without going into too much detail – each constituency has their own red flags that limit the functionality of a given product.
To elaborate briefly:
The music industry/RIAA: Their focus is on the protection of their content (I would also add to sell more content – but many of their moves belies this fundamental aspect of business).
The carrier: to own the customer, reduce churn and increase ARPU
Handset Company: Sell more phones
Apple: Get iTunes everywhere, sell more iPods/hardware
Consumer: Get everything they want
Using P2P as an example – Napster failed (the first one) because their sole constituency (the music fan) would receive no value if they added the music industry as a 2nd constituency (see my next blog on the future of P2P). My hypothesis is that a company/product can only thrive with 1 to 1.9 constituencies making decisions on focus, direction, strategy, tool set, use, etc.. I say 1.9 because if you look at iTunes as an example, they obviously support a model that is acceptable to the music industry. The difference is that Apple did not have a pow-wow with the music industry and say, “we have a a great idea, etc.. what do you think and how can we work together”. Rather, Apple said, ‘look at what we have built, look at how elegant and cool it is, sign on the dotted line and you will make X”. If Apple chose a strategy that was inclusive from a strategic area, it would have failed in my not so humble opinion.
So what does all this mean? My take is that with the value network crowded with players AND with a lack of acceptance that ultimately the consumer must get what they want – NOT what ‘we’ want to sell to them, mobile media growth will be hampered.
A quick anecdote: I was on a panel on mobile music right after the iTunes phone was announced and we were debating if/when it would come out and why the carriers were hesitant to launch the product. One of the panelists was a VC partner for a carrier’s venture group and he said that the reason the launch was delayed was that the bandwidth in the US could not handle that much data coming across the network. When I suggested that an iTunes phone does not need an over the air sync he looked at me like I was crazy. Why would a carrier sell something that embraces side loading? Why would a Carrier support a model that gives users an option to go around them?
Now in my world, the way my brain works, the answer is obvious – give users what they want and if does not work within your business model, fix your business model because someone else will. I think a device like the iTunes phone can only work if I can side-load to my hearts content, with NO restrictions and no limits and THEN the carriers can figure out what additional value they can add rather then what needs to be held back. Artificial walls collapse very quickly in a fast moving market.
The killer converged device may still come out of Apple but only if it puts the user front and center.